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virtual reality for sports training
Sports participants are currently employing virtual reality as an advanced training tool. Golfers practice their strokes in virtual golf applications. Bobsled teams practice moves in virtual simulations under different artificially constructed tracks and surface conditions. Skaters and sprinters use virtual modeling to analyze and improve their moves. Also consider CGSD Corp. for related material about VR.
Touch and motion based communication from computing systems to people is the result of work on motion and touch, but it is less developed than kinesthetic interaction from human beings to computing systems. Human beings feel things through several mechanisms. Macroscale information about the positions of parts of the body comes from proprioceptors that record the expansion and contraction of muscles. Besides information about kinesthetics, this feedback provides macroscale information concerning object characteristics (such as size, shape, weight and motion) built on the resistance that the object brings to motion by human fingers, arms, etc. We all also get microscale information concerning attributes of things such as texture, moisture, and temperature. This microscale feedback is based on mechanoreceptors in the skin. Additional developments at Virtual Tours Mankato, Minnesota . Virtual Ball has additional information on this topic and virtual reality.
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